Walkie-Scorchie problems nearly fixed, Land Securities says

The world is full of very awesome, well written posts. When you find one that catches your eye, you have to repost it, well i do! so with consent of the original blogger i’ve posted this to take pleasure in

Property company Land Securities said it was close to fixing the problems at its Walkie-Talkie City skyscraper after the glare from the building melted car parts on the street below over the summer.

Chief executive Robert Noel said the problems at the building, which is still under construction, would not delay tenants moving in or exceed the budget set aside for its £240m share of the development.

“A solution is in the final stages of design and implementation will commence shortly. Despite the solar glare issue of the summer, occupiers have not been blinded to the efficiency and location of the building. We are close to resolving the issue and it will not delay occupation nor inflate budgeted cost,” he said.

The glare from the 37-storey building, officially known as 20 Fenchurch Street but which has now been nicknamed the “Walkie-Scorchie”, was so strong that a motorist claimed it melted part of his Jaguar parked on the street below.

Business owners in the area said the reflected sun rays caused paintwork to blister and tiles to crack, while others proved the heat was so intense it was possible to fry an egg.

Noel said that the solar shading solution would be installed when the weather improved, and in time for when office workers move in next year in September.

Land Securities is in a joint venture with Canary Wharf Group on the scheme, designed by the architect Rafael Vi.

Vi said in September he predicted the building might reflect hot sun rays to the street below but “didn’t realise it was going to be so hot”.

The building is 56% pre-let, with negotiations on a further 20% of space close to completion.

In terms of Land Securities’ retail portfolio, Noel said while there were signs the UK economy was improving and “the retail market has turned a corner”, consumers remained under pressure.

“Although there is improvement in the UK economy, headwinds persist in retail property as we believe the consumer, with lower real income and faced with rising non-discretionary expenditure, will remain under pressure.

“With an increasing population and healthy demand in all sectors, we view London property as distinct, although not divorced, from the overall UK economy.”

Announcing first-half results for the six months to 30 September, he said net assets per share – a key measure for property companies – rose 3.6% to 994p from 31 March.

The rise was driven by an increase in value of its portfolio and profits on disposals. Underlying earnings increased 8.9% to £156.5m.

He said the market was “highly competitive”, which meant sales of assets would likely exceed spending and acquisitions in the second half.

“It is likely that revenue profit will be slightly lower than in the first half as we lose income from sales.”

Land Securities opened its latest shopping centre, Trinity Leeds, in March, with plans underway for new retail schemes in Glasgow, Oxford and Guildford.

The company announced that Sir Stuart Rose, the former chief executive of Marks & Spencer, will step down as a non-executive director in January.

At the same time Cressida Hogg, the managing partner of infrastructure at 3i, and Edward Bonham Carter, chief executive at Jupiter Fund Management, will join as non-executive directors.

The company recommended a first-half dividend of 15.2p a share, up 2.7%.

Source – http://www.theguardian.com/business/2013/nov/12/walkie-scorchie-glare-problems-nearly-fixed-land-securities

The Oculus Rift: virtual reality is no longer a joke

headset. earphonesWith very little information on the internet about headset’s, it is very rare when we get a chance to re post, with permission, an article from this industry.

The decades most exciting development in computer hardware looks a little like a fat black envelope stuck to a pair of ski goggles, and I had one strapped to my face two months ago as I sat at a desk in the Earls Court Exhibition Centre preparing to fly a Spitfire under a bridge.

Headphones over my ears replaced the thumping bass of the surrounding trade show with the spluttery growl of a Merlin engine. Looking down, I saw a pair of khakied knees and a gloved hand gripping a control yoke; above and to either side, the sun glittered through the cockpit canopy. As I flipped the aircraft into a turn and dive, my senses insisted that I was soaring, upside down, under an iron bridge and into a canyon. But my body and brain remained obstinately upright in a chair in west London, at the glorious mercy of a technology that promises to bring back that most laughable of Nineties computing obsessions: virtual reality.

This device is called the Oculus Rift, and it has come a long way since 2011, when Palmer Luckey, a 19-year-old Californian student, built the prototype from scavenged parts in his parents garage. Luckey was an enthusiastic collector of old VR hardware the clunky headsets that had enjoyed a brief tenure in Nineties amusement arcades and had long dreamt of bringing back the technology in a useful form.

But despite the colourful cyber-predictions of films such as Lawnmower Man, there were good reasons that the virtual reality craze had fizzled out by the millennium. The headsets were too heavy to wear for long, and immersion in the blocky graphics of these early virtual worlds came at a price: a stiff neck, motion sickness and the feeling of wading through treacle.

By 2011, however, the magic combination of accurate motion-sensing with lightweight, high-resolution displays no longer seemed so far off. As Luckey realised, the technology was by then integrated into most decent smartphones. So his prototype Rift used the equivalent of a large smartphone screen to display offset moving images, one for each eye, which the brain combined into an illusion of 3D depth. Head movements were tracked with phone-equivalent gyroscopes and accelerometers, adjusting the view so the user could look freely around a 3D world.

Two years on, Luckeys company Oculus VR is still piggybacking on vicious competition in the smartphone market, as its product lead Joseph Chen freely acknowledges.

Those guys are tearing each other apart trying to get the next best thing, he says. That has basically driven the costs down to where theyre affordable: displays and sensors that used to be hundreds of dollars now cost pennies. Oculus charges just $300 (180) for a low resolution developer kit a kit for companies interested in developing software for the device and has shipped more than 40,000 worldwide, the biggest deployment of virtual reality headsets in history. It has raised $91million (55.5 million) in investment funding and done this without actually having a product on the market: you cant buy it in shops until next year.

The excitement surrounding the Oculus was palpable at the Eurogamer Expo, the games show where I tried out its second-generation prototype. This is understandable: to many enthusiasts, the prospect of stepping wholesale into a virtual fantasy world fulfils one of the oldest promises of the medium.

An example of the view using an Oculus Rift

But theres more to this technology than gaming. Among the demonstrations Chen showed me was a London tourism experience, built from 360-degree camera views of locations in the capital by the media agency Visualise. The viewer begins perched on top of the London Eye wheel, staring out over the capital, and can beam into various 3D-modelled locations across town London Zoo, the Gherkin, Piccadilly Circus by a shift of visual focus.

Another demonstration by Arch Virtual, a business that creates 3D software for a wide range of clients, offered a virtual tour of an architects concept house. Using a controller, I was able to walk wherever I liked in the building. The sense of inhabiting real space in these demonstrations was astonishing.

Jon Brouchoud, the Wisconsin-based architect who runs Arch Virtual, says that using the Rift developer kit transformed the way he designs. Any time youre looking at an architectural illustration projected onto a screen its distorted, he tells me. Theres a natural distortion based on the way 3D maps onto a 2D surface. Put the same environment in the Oculus Rift and its completely different. Being able to stand inside a space, go back to the drawing board and then stand inside it again completely changes the way you design a building. If this isnt the game-changer for architecture, I dont know what is.

Arch Virtual, Brouchoud says, has also taken on several secret projects for medical clients. VR technology has already been used to aid neurological recovery from trauma, as well as to treat conditions such as post-traumatic stress disorder, post-stroke rehabilitation and phantom limb syndrome.

Andrew Poulter, an expert in computer science and simulation at the MoDs Defence Science and Technology Laboratory, envisages still other applications for the technology hinted at by the Rift. In the past two years the US army has spent $57million (35million) on an immersive training simulator called the Dismounted Soldier Training System, which tracks not just head movement but limb positioning and weapon movements.

In Britain, Poulter explains, head-mounted VR technology is still only being used experimentally, within a research context, although his lab has been looking closely at developer versions of the Rift.

A visitor to a trade show tries out the Oculus Rift

A good deal of British military training, Poulter explains, is still done with on-screen computer programs. But the Oculus Rift, he says, represents a new class of hardware with real potential. And it is games technology that now sets the trend for the defence industry, not the other way around. The defence budgets of even the largest countries are relatively small compared to the massive budgets that the entertainment industry has.

Its easy to forget that none of this technology is really available yet. Oculus is shipping only to developers with the technical know-how to plumb the depths of the software, while many of its prospective rivals remain shrouded in mystery. A few weeks ago, Sony filed a patent related to a head-mounted display, seeming to lend credence to rumours that it plans to launch a VR headset in 2014 for the PlayStation 4.

But the competition is certainly gathering. A device called the CastAR, which overlays 3D images onto a real-world view, recently completed a successful run on the crowdfunding site Kickstarter and has entered production. On the morning that I sat down to write this piece, news broke that another Oculus rival, the gloriously sci-fi sounding Avegant Glyph, will take to Kickstarter in January: it promises to project 3D images onto the human retina and fold up into a pair of headphones when youre done with it.

The team at Oculus, meanwhile, promises a further revolution in display technology when it exhibits a new prototype at the Consumer Electronics Show in January, and says it will have goggles in the hands of consumers by the end of the year. Looking forward into this immersive future, one is tempted to agree with the 90-year-old lady whose experience with the Oculus Rift has attracted more than two million viewers on YouTube.

This is something else, she exclaims raptly, clutching the visor to her face with both hands. Am I still sitting where I was? Holy mackerel!

Glyph: Headset from Avegant beams video into your eyes

headset. earphonesThis piece is posted by the faithful authorization of headset.com, that is the original blog. please get permission from that blog before reposting this editorial.

Forget about the big screen, the small screen and even the second screen.

A headset, http://www.wrolebanon.org/kenwood-2-pin-and-kenwood-multi-pin-connectors-what-earpieces-work-on-those-2-way-radio, due to be released this year promises to beam movies, video games or even video calls directly into your eyeballs.

Yes. The Glyph headset, from Ann Arbor, Michigan-based Avegant, will create visuals that don’t need a screen — just your retinas and your brain.

If that conjures up exciting images of living like “Star Trek’s” Geordi La Forge or Cyclops from “The X Men,” you’re not alone.

A Kickstarter campaign was launched last month and set out to raise $250,000 to bankroll the project. It blew past that mark with ease and, with half a month left, was on the verge of breaking the $1 million mark Wednesday.

“We knew we had something really cool and that we’d do well on Kickstarter, but nobody thought we’d hit our goal in less than four hours,” said Edward Tang, Avegant’s CEO. “It’s like ordering flowers for your girlfriend and they show up with a whole truck full of flowers.”

The technology that powers the Glyph centers around a set of 2 million microscopic mirrors — 1 million per eye — that reflect visuals, including 3-D, into the user’s eye.

Unlike some entries into the emerging wearable tech field, the Glyph won’t be limited to a set of specially designed apps. Tang said the headset, which donors can receive for a $499 “donation” to the campaign, is designed to plug into just about anything you own that has a screen — be it a smartphone, laptop, television or gaming console.

Users would play the video content on their mobile or entertainment device but watch it on the Glyph instead of their device’s screen. The Glyph has a battery life of about three hours, Tang said.

“I think Google Glass is really interesting … (but) I think it’s a couple years away,” he said. “If you ask people what they’re doing with their devices today, they’re streaming Netflix, they’re playing video games and they’re listening to music. We created a device that really focused on those aspects.”

The startup also wanted to avoid the “Glasshole” effect. Google promises Glass will be stylish when it’s released to the public, but the look of early test versions has been distracting to some and downright jarring to others.

Glyph, on the other hand, looks like a pair of headphones sitting on the user’s head when not in use. In fact, it doubles as a pair of high-end headphones with noise canceling that compares with some of the leading brands on the market, according to Avegant. To add visuals, the user flips down the band over their head, making it an eyepiece.

The company has opened the headset to outside developers, who they hope will find unexpected uses for its features, which include head-tracking technology.

“By giving developers this brand new tool box, they start to think of amazing applications that we couldn’t in our wildest dreams come up with,” Tang said.

But, wait. Mom always said not to sit too close to the TV set. And we all know that bleary-eyed feeling we get from staring at a smartphone or tablet for too long. Won’t this be worse?

Quite the opposite, Tang said.

He said eye fatigue comes from staring at the artificial, pixelated light from our screens. Remove the screen, remove the problem.

“We agree with the moms of the world,” he said. “What we’re doing is mimicking the actual light around you … . It’s the kind of light that your eyes have been conditioned to see, have evolved to see.”

It’s all so magically futuristic sounding. Which raises an obvious question: Is Glyph all hype?

Folks who have taken an early look don’t think so. At January’s International Consumer Electronics Show in Las Vegas, Glyph was one of 40 products chosen for the Editor’s Choice Award. More than 3,200 exhibitors attended the show.

“What I could tell was that the projected image, just like my last time with Avegant’s virtual retinal display tech, was exceedingly bright and vivid, lacking any sense of pixelation,” CNET’s Scott Stein wrote from CES. “A deep-sea 3-D movie looked like it was projected in a tiny little movie theater in front of my eyes.”

David Pierce wrote for The Verge: ” ‘Life of Pi’ displayed perfectly in 3-D without any tweaking, and I played ‘Call of Duty: Ghosts’ right off a PlayStation 3. All you need to do is to tune the glasses — you focus each eye individually, then set the two eyeholes the right distance apart so they create a single picture. From then on, content just works.”

The Kickstarter campaign runs through February 21. Avegant plans to ship units to donors by the end of the year and says the model that will ship will be smaller and lighter than the test models on display.

Avegant is based in the heart of Michigan’s manufacturing region and hopes to manufacture the Glyph as much as possible in the United States, Tang said.

Noise Cancelling Headset Allows You To Have A Peace of Mind

I don’t know if you came here as you read it on social media, twitter, facebook, google +, stumble upon or anywhere else. But thank you for visiting and I trust you like reading this as much as I did.

There are two types of headphones, In- Ear headphones and Over- the- Ear headphones.

Before buying a headset you must take into account some factors. First of all you should see your requirements and then choose. If you are a person who frequently travels a lot and obviously wants to save space, then you should go with In- ear style of headphones. Unfortunately, the quality of sound is not that good comparative to the Over-the-Ear headphones.

However, if you are a person who doesn’t travel much and it is easier for you to carry things then Over-the-Ear headphones must be your first choice. Fortunately, due to their increasing popularity, some companies have now introduced some new models which can be folded to fit in you bag.
With the most excellent sound quality, it takes an edge over the In-Ear headphones. You must take into account some features before buying a headset. First and the foremost is that you must check the stated capability of noise reduction. You ought to compare between different models and brands and check the views of other customers that have previously used them.

A good noise cancelling headset will facilitate you with a marvelous quality of sound.

The second thing you must look in is comfort. Make sure that your headset is comfortable when you wear it for longer periods of time. Moreover, check the weight and see if it has the facility of being folded. If you wish to wear your wireless headsets for long conference calls or listen to music, you must ensure that that they are light weight.

Another very important feature is the length of cord. If you wish to watch a movie on your TV with your headset, make sure that it has a long cord.

If you wish to enjoy every rhythm and beat of your music without any interruption or disturbance from your surroundings, then a noise cancelling headset is the ideal device for you. It is also an ideal device for gamers who want to fully experience their video game without any disturbance from the outside.

It is also useful when you want some silence and wants to read a good book. If you are a person who likes silence and wants peace to concentrate then you should at once buy one of these headsets.

You have the advantage of going online and buying different models that best suits your requirements. Consider different companies that manufacture these headsets and compare the features. Many of us work in surroundings where there is a lot of disturbing noise.

The noise canceling headset can offer you a peace of mind. Sound is basically a transmission of waves through some medium. Most of the times, the medium is air so these headsets create a barrier. Because of this barrier a lot of energy in these sound waves is eliminated.

Audiofly AF160

Boy. The newest radio accessory is wonderful. I mean it is just so beautiful and so advanced. I pity people who grew up without the earpiece (tecommunications.com).

Design
The bulky maroon/brown-and-black earpieces let you know immediately that the AF160 means business. Its easily detachable, black-and-gray braided cable descends from each earpiece, then joins into a single cord with a cloth casing. Semi-rigid wiring near the earpieces offers a moldable, extremely secure, over-the-ear fit. There’s no in-line remote control or microphoneyour next clue that the AF160 is not for the casual listener.

Armed with a handsome brown leather hard case, the AF160 feels like a luxury item. It comes with six pairs of eartips: three of the standard silicone round variety, and three flange-shaped pairs. Also included: An earwax-cleaning tool, a 1/4-inch headphone jack adapter, and an airplane jack adapter. No one can accuse Audiofly of skimping on accessories or design details.

Performance
Calling the AF160 light on bass response would be doing the earphones a bit of a disservice. In an era of overly bass-boosted earphones and headphones that shift the balance way too far toward the lows, the AF160’s sound signature is a breath of fresh air. On tracks with tremendous low frequency content, like The Knife’s “Silent Shout,” the AF160 delivers the closest thing to a clinical, flat response sound I have heard in earphones in quite some time. However, at top (and unsafe) listening levels, it also distorts quite a bit on this track. That should never happen in this price range. At more moderate levels, the AF160 sounds defiantly light on low frequencies, with a focus on the high-mids and highs.

Audiofly AF160 inlineI was curious to see if the AF160 was capable of producing big bass sound when forced to, so I connected the earphones to my Marantz stereo receiver and pumped the bass level to maximum. Interestingly, at moderate-to-loud volumes, the AF160 suddenly delivered some beautifully rich, vibrant bass. It’s a bit odd that it needed the Marantz receiver’s bass levels to be maxed out in order to deliver any real semblance of low-end, but the point is that the AF160 is capable of bringing out the lows in a mix you if use an equalizer, either on your mobile device, or on your stereo at home. It just doesn’t do very much of this on its own.

Back to regular listening on my iPhone 5s, Bill Callahan’s “Drover” sounds crisp and beautiful on the AF160. Yes, it’s again light on the low frequencies, but its focus on the treble edge of his baritone vocals and the guitar strumming deliver this mix cleanly and powerfully. This approach can’t work too well for all genres, however.

On Jay-Z and Kanye West’s “No Church in the Wild”, the kick drum loop gets a nice boost to its attack, so that the hits slice through the mix. It sounds sharp and clean, but the loop lacks much in the way of bass presence, and the sub-bass synth hits that punctuate the beat have very little low frequency power. For electronic tracks like The Knife’s and modern pop and hip hop mixes like this one, the AF160’s approach to bass seems a bit too gentle and hands-off. These types of tracks can end up sounding weak.

Classical tracks, like John Adams’ “The Chairman Dances,” manage to sound a bit fuller than I would have guessed based on the sounds of the previous tracks. The higher register strings, brass, woodwinds, and percussion take center stage here, with focused sound that is never too bright. The lower register strings, however, somehow seem to have a little extra life at times. It’s nothing like what some bass boost might bring out in them, but it is more presence than the sub-bass frequencies have on the aforementioned tracks. Basically, this is the epitome of a flat-response style sound signaturea sound that is less popular now than ever, as the ubiquity of mega-bass changes the balance of mixes, and perhaps even the way some engineers approach mixing.

If your budget is sky-high and you want an even more pro-level-style in-ear pair, the Shure SE846$999.00 at Amazon and Sennheiser IE 800$999.99 at Crutchfield both sound amazing. You can also find the clinical sound minus the AF160’s pricing in earphone pairs like the Etymotic ER-4PT$264.99 at Amazon, the go-to flat response in-ear pair for years now, and the Westone W10$199.99 at Amazon with its slightly more low-end-focused balance. I was turned off by the AF160’s distortion considering its price, but at normal levels it’s not an issue. I tend to like a bit more bass response than what the AF160 offers, so I’d probably augment the low-end a bit with a subtle EQ, Plenty of listeners who a flat, mids-and-highs-focused won’t be disappointed, though. From the secure fit to the classy design and accessories, the Audiofly AF160 is every bit a high-end, audiophile-grade earphone pairif you can get past the distortion at top volumes.

Will I be Able to Hear Bone Conduction Headphones Even if I Wear Earplugs?

For a long time people have been telling me that family, love and happiness are the important things in life…At present I realized that I’m able to take or leave all that so long as We have this radio accessory in the world.

Hi Nick,

The short answer is yes, yes you can.

Because bone conduction bypasses the ear entirely and directly stimulates the ossicles (which is the scientific name for the tiny bones that reside in your inner ear, as well as the rationale behind comic book hero Daredevil’s athletic prowess), it is entirely possible to stick your ear plugs in and still listen to your ‘Bonephones’.

In some respects, it’s actually preferable. Y’see Nick, using headphones is fine and dandy, until you have to turn the volume all the way up in order to drown out noisy children, busy traffic and/or people shouting into their phones all around you. After that, if you increase the volume to too great a degree, you can expose your ears to sounds that can actually permanently damage your hearing.

Bone conduction, however, carries much less of a risk, because it does not effect the parts of the ear most at risk from loud noises.

Hearing is a process that actually has several stages. At first, your ear picks up sound waves, the sound waves pass into your middle ear (specifically, your auditory canal) before hitting the eardrum. The eardrum then vibrates, passing the sound down to the aforementioned ossicles (‘aforementioned ossicles’ is a lovely phrase, don’t you think?) From there, the ossicles transmit the sound to the cochlea, which is a fluid-filled structure that encodes the sound information in order for our brain to decode it (this is not unlike the way a wireless mouse works, actually).

Yup, the inner ear is a wacky world.

Essentially, bone conduction technology rattles the ossicles in the same way that they’d rattle in your inner ear, it just, to turn a phrase my father is particularly fond of ‘cuts out the middle man’. It really is an interesting invention.

So, as you see, there is no way a pair of earplugs pose any problem at all to your enjoying music or audio content on your Bonephones. I hope this helps. You’ll likely find this method especially useful if you happen to find yourself on a long plane journey and seated next to a disgruntled infant.

I’m actually fairly certain that bone conduction technology was invented during a similar scenario.

Have fun, Nick.

How to Locate the Wireless Headsets that Best Suit Your Needs

I began writing articles in October 2008 based on the advice of an fellow author. The recommendation was this: Article writing is an efficient method to deliver messages to readers, while simultaneously establishing and building upon your brand. Years later, I have found this recommendation both truthful and sensible.

How to Locate the Wireless Headsets that Best Suit Your Needs
In our modern world that seems like its always on the go, it can be difficult to find the time to do the things you need while having to talk on the phone or interact with others over a computer audio connection.

In situations such as these, being able to use a wireless headset can greatly increase both your mobility and your productivity since you will not be bound to the single area where your telephone, computer, or other device is. Since the headset is hands-free as well, you will also be able to better interact with your environment and can perform the various small tasks that you would be prevented from doing otherwise.

The information below will help you to understand a bit more how wireless headsets can make your life easier, as well as what you should look for in order to find the headset that best meets your needs.
Advantages of Wireless Headsets
If you have been considering purchasing a wireless headset but arent sure whether or not wireless is right for you, take the time to stop and consider some of the advantages of choosing a wireless headset over a wired one. In addition to not having to worry about tangling up the headset wire or accidentally unplugging it, wireless headsets allow you a freedom of mobility that you could never have when directly connected to the hardware that youre using.

Wireless headset users can leave the room and in some cases even the building and still be in range of the wireless transmitter, allowing them to continue conversations while going about the rest of their daily schedule. Wireless headsets can also be transferred from one device to another much more easily, especially in the case of Bluetooth wireless devices.
Instead of having to unplug the headset, move to the new device, and then plug the headset into it, wireless users are often able to pick up the new device simply by moving into range or pressing a button on either the device or the headset itself to have it connect to the new signal.

Analyzing Your Wireless Needs
In order to find out which type of wireless headset would be best for you in your specific situation, you might want to stop and consider exactly how you would be using your wireless headset and in what situations it would likely see the most use. Make note of how many rooms or how large of an area you will likely be using the headset in, as well as what other activities you may be doing while speaking into the headset and how many total devices you might end up using the headset with.

Once you have taken these factors into account, you can begin searching for the wireless headset thats right for you.
Choosing the Right Headset for You
There are a number of options available when it comes to wireless headsets, so its important that you choose a headset that you can trust to meet your needs whatever those needs may be. If youve found that you might be using your wireless headset with a number of different devices, you might want to consider using Bluetooth wireless (if your devices are Bluetooth compatible) simply because of the ease with which Bluetooth can adapt to new devices quickly.

If you are going to be active within a relatively small area but need to wear the headset for longer periods of time, then you may be better off choosing a headset that features a larger earpiece and a support arm that cradles your head so that all of the weight of the headset isnt focused on a single ear.
On the other hand, if you plan on using the headset with a mobile device such as a cell phone then you might consider purchasing an earbud headset because the smaller size will make it easier to store when you arent wearing it. Regardless of the headset that you choose, having taken the time to see which would best suit your needs will likely result in you having made the right choice.

Here’s more regarding walkie Talkie Headset visit the web-page.

Wireless Headsets No Worry To Interrupt or Missing a Call Again

Article of the Day………ok so i haven’t got an article every day, but if i get a chance I’ll post articles that I find fascinating. Fortunate enough here’s one of these articles that I read and needed to share. If you enjoy it as much as me, please add one of the special social media likes, you know the one that tells everyone that you enjoyed something, rather than you sat on your arse and watched Television!

Wireless Headset in the present time is very much popular and is found in all the latest telephones, computers and mobile phones to make your communication more easy trouble free.

Headset permits us to snoop with an earpiece to audio from our mobile phone and further we can answer the call by using the small button. Nathaniel Author is the founder of wireless headsets. He got such a marvelous success after the hard struggle and magnificent researches.

In the beginning the size and mass of the headset; http://www.tecommunications.com/, was heavy and was difficult to hold them comfortably in your hand. But with the passage of time and its effectiveness they converted to small size to comfy the users and to raise the productivity of the user. When you will use it you will obviously become aware of advantages of this innovative technology.

This is just like the magic because it gives you the same function of a telephone headset without any obstruction.

Plantronics Headsets are one of the most modern headsets that possess an enormous reliability and an undeniable comfort. Plantronics become more popular when they developed in latest style and updated features. They are attuned with USB to headset adaptor and headset ready phones.
These features also facilitate the user for the long day. The plantronics CS55 wireless headset purposes advanced digital sound. It really suits to those who don’t want to miss their important calls. Plantronics continues as a technology organizer. The CS55 delivers the freewill of mobility while upholding the efficiency.

Co workers can talk with each other without any inconvenience; it also can connect you with line phones. Moreover it filters the background noise.
Xbox Headset is one of the initial competitors in the in the production of gaming console with fine featured graphic chip that assist Xbox 360 to deliver excellent performance. The best thing about Xbox 360 is that it transports a bright gamer in you, its startling graphic exhibits one of the superlative gaming experience.

The positive thing of this device is that it is the1st gaming console that is brought with wireless controller. You can also download the games of your desired one from the Xbox 360 live services.
Turtle Headsets are commonly most of the greatest equipment of this era. The Turtle Beach X41 are very much in demand as it instead of using an IR signal, these headsets obtains the benefit of a radio frequency to supply wireless audio. The X41 are the superb wireless gaming headsets around.

The sound and bass of these sets is also very much brilliant and you can buy it easily by your near market and can keep yourself amused. Sennheiser is an incredible company that has maintained constancy between the special and passionate listeners. The organization is fulfilling the demand of the both listeners.
In fact Sennheiser are the founder of the headsets and they are included among the best competitors of the market. They are brilliant in them self because they covers all the features of a headset.

Ear Force(R) PX21 Universal Gaming Headset from Turtle Beach(R) Takes PlayStation(R)3, XBOX 360(R)

Can’t get over how inexpensive the radio accessory is, an incredible deal for any top-end product!

By integrating premium stereo game sound with crystal-clear communication on the PlayStation Network (PSN), XBOX LIVE® and PC/Mac platforms, the PX21 creates the definitive audio environment for playing popular PS3™, XBOX® and PC titles such as Call of Duty® Modern Warfare 2, Fallout 3, Assassin’s Creed II and Guitar Hero®.

“The P21 has been extremely popular with the PS3 gaming community, resulting in tremendous interest from gamers who wanted the same features on the XBOX 360. In response to this demand, we transformed the P21 into the PX21-an improved version that adds XBOX LIVE chat and other enhancements for the same price as the original P21.” says Peter Ronick, Director of Marketing.

“The PX21 is essentially two headsets in one-a stereo USB headset for mic communication and an amplified stereo headset for game sound. That means you can independently control chat and game sound from a single control unit regardless of the platform. Whether you’re playing PS3, XBOX or PC games, the PX21 delivers high quality game audio, clear communications and unique features for a competitive edge that can make the difference between winning and losing-all at an affordable price.”

Visually compatible with the PS3, the PX21 sports a slick, glossy-black design with curves and elements that compliment the PS3 motif. Larger, more comfortable ear cups detailed with a chrome ring, helps to differentiate the new model from its predecessor. Like the P21, the PX21 includes unique features for enhanced comfort and convenience during extended game play.

The rugged design is exceptionally lightweight, for comfortable wear during long play sessions.
The PX21 incorporates many of the features found in the popular Turtle Beach Ear Force XBOX 360 headsets, including:
* Stereo USB audio channel provides separate controls for PSN chat or PC stereo audio.

* Deep fabric-mesh ear cushions sit comfortably around the ears to block out distractions.
* Twist-style ear cups rotate to lay flat on the shoulders when taking a break from the game.
* An extra-long 16-foot cable allows freedom to move around the room while playing and a convenient belt clip secures the in-line amplifier so it stays out of the way.

* Independent volume controls for game and voice signals make it easy to balance USB chat and stereo game sounds.
* Variable bass boost control makes explosions, gun shots and other deep-bass effects more dramatic by allowing the user to adjust the impact of low frequencies as desired.
* Proprietary Chat Boost™ feature automatically increases chat levels during loud gaming sequences, so online communication from teammates isn’t drowned out.

* Stereo Expander spreads the stereo signal for increased depth in the sound field.
* A microphone with rugged, oversized, flexible boom accurately reproduces the gamer’s voice while keeping out unwanted ambient noise.
* A microphone monitor keeps gamers from raising their voices louder than necessary and avoids the “under water” feeling that results when you can’t hear yourself speak.

* Premium sound is delivered by acoustically tuned ear cups, wide-bandwidth 40mm speaker drivers with high-density magnets and DC-coupled amplifiers for low distortion.
* Compatible with XBOX LIVE, PSN chat and PC online chat.
* 3.5mm plug for direct connection to PC or Mac without an optional adapter cable.

The Ear Force PX21 headset has an MSRP of $79.95 and will be available at major US retailers including Best Buy, GameStop, Amazon, Newegg and at major Canadian retailers including Best Buy Canada and Future Shop, as well as from the Turtle Beach web site. Turtle Beach Ear Force headsets are distributed in Europe by Mad Catz Interactive, Inc.

(AMEX/TSX: MCZ)
Turtle Beach designs and markets high-quality audio peripherals for PC and video game platforms, including its growing line of Ear Force gaming headphones and headsets for XBOX and PS3 game consoles and for personal computer games. Turtle Beach, with headquarters in Elmsford, New York, is a brand of Voyetra Turtle Beach, Inc.

which has been at the forefront of music and audio technology for more than three decades and is recognized as a pioneer of today’s PC audio industry.
Turtle Beach, Chat Boost and Ear Force are trademarks and registered trademarks of Voyetra Turtle Beach, Inc. XBOX, XBOX 360 and XBOX LIVE are registered trademarks of Microsoft, Corp. PlayStation and PS3 are trademarks or registered trademarks of Sony Computer Entertainment, Inc.

Mac is a registered trademark of the Apple Corporation. All other trademarks are property of their respective holders and are hereby acknowledged.

For those who have just about any issues with regards to wherever and also the best way to make use of earphone, it is possible to e mail us from the website.

Why Do Earphone Chords Get Tangled in Your Pocket?

I don’t know if you came here as you read it on social media, twitter, facebook, google +, stumble upon or somewhere else. But thank you for visiting and I trust you like reading this as much as I did.

The answer “because they just do” may be your first response to this question (indeed, it was mine), but its knot a good one (Yeah, yeah, I know…)

Actually, it has to do with Entropy (the second law of thermodynamics) and things tending toward disorder. In fact, the universe seems to exist in a state of ordered chaos (or chaotic order, whichever way you choose to see it) and your headphones are obeying the order of the Universe by causing chaos whilst in your pocket. Maybe.

Alternatively, Summer Ash of ‘NPR.org’ says that,

“Mathematicians have studied knots forever and developed all sorts of theories and classifications of their variations, but physicists have only recently began to explore what equations govern their formation”.

She goes on to describe an experiment, carried out by Physicists Douglas Smith and Dorain Raymer, which involved spinning a length of string with a motor to see if it was tangled or not, they did this 3,415 times. Why that precise number?

Well, according to Smith, “The scientific answer is that 3,415 was around the point where we had statistically compelling results. The human answer is that 3,415 times was about as much as we could stand.”

You wouldn’t expect a guy who appears to have taken the term ‘String Theory’ literally to have a sense of humour, but there you go. I’ll let Summer explain the rest;

“They concluded that with a minimum length of string (18.124 inches) and sufficient space for the string to shift around in its container, knots formed fairly quickly, often within the first few seconds. Inputting these results into a computer model, they even managed to create a program that could identify the? “Jones polynomial” for each resulting knot, a mathematical property based on parameters such as the number of string crossings”.

Ergo, when you consider the length of your headphone chord and how much space it has to move around in your pocket (especially when you’re out and about, going to/from work, jogging, walking the dog or whatever), it becomes clear that you’re knot going to avoid the odd entanglements (sorry. I’ll stop now). Its just physics. In fact, if it doesn’t happen all the time, you’ve probably beaten odds close to winning a decent amount on the lottery. Think about that.

Anyway, to sum up, today, we’ve now learned together that knotted headphone cables are a natural symptom of business as usual in the Universe. It is indicative of the great wide somewhere winking down at us and reassuring us that it’s all going to be alright and that everything is going exactly according to plan. A way of saying that the days of our lives are as predestined as every grain of sand on every single beach on every single world in every single galaxy…

Or, if you prefer, the Universe is basically a Grant Morrison re-write of a Phillip K. Dick wet dream.

Or, if you prefer:

Headphones get tangled up in your pocket. Why? Because they just do.